

You need a keycard in order to enter the computer room that unlocks the exit, but there are three different keycards in the level, and each one works, so a lot of the level doesn't even have to be touched. Pretty non-linear prison map where the mutant guards are apparently being produced. It's a fast-moving fight and I think Zimny nails it without it feeling too erratic. The big draw is the boss, a super-cyborg who fights in what feels like a deathmatch arena with those jump ramps. Well, after you deal with the guard beasts, which are handled via a scripted encounter, which is okay but nothing too pressing as they move pretty slow until they attack. A few new monsters debut but you're mostly trudging through some ankle-high water and clearing out a slightly less confusing industrial area. No real standout fights.īasically same idea as the security complex. Liked the architecture, especially that southeastern area. The automap is a little daunting at first but you'll quickly get accustomed to the new gameplay dynamics. It's not so challenging as to not let you get your bearings but Zimny throws the elements you have to wrap your head around (weapons, jumping, swimming, the doors) so that you're not hopelessly lost in addition to getting ground into a fine paste. Just unzip the contents of the original package and run SCMN12.WAD instead of SCMAIN.WAD with everything else to run the updated version.Ī pretty nice opening. NOTE: Soulcrusher has a "1.2" update available here. I wish he'd been able to finish it as he had dreamed it, but I applaud him for releasing Soulcrusher. Regardless - Soulcrusher is an interesting experience, and you should definitely take a look at it if you're dying for something different than Doom, because Zimny delivers in that respect. If it had relied more on the sense of adventure the shopkeeps and berserk hypos imply it was founded on, then I'd probably be singing a different tune. While I applaud Zimny for his crazy-ass weapons and monsters, the game feels like it gives up trying to create interesting fights partway through.

A central hub location a la Strife's town or even just a little home base for Jack would probably go a long way toward that. actually telling it somewhere in between all the mass murder. I feel a disconnect between Soulcrusher wanting to tell an epic story vs.
